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Beta 19 or earlier - Traders will no longer accept tainted apparel. ?

I don't want this because if they take off their shirt or pants, I don't notice it, because they wear dusters. If they didn't take. If you change your bill to 0 to 50% it must work. Clothing is a subcategory and type of apparel that generally offers good insulation but poor protection from damage All apparel functions in the same way mechanically. min/max quality and how much decay, types of clothing. Clothes are considered tattered at 50%. zoe rhode Sometimes my colonists put on tattered clothing when it's better than theirs, and I don't want that to happen. Beta 19 or earlier - Traders will no longer accept tainted apparel. Date Posted: Sep 13, 2022 @ 12:11pm Discussions Rules and Guidelines Jun 27, 2020 · Go to an Electric Smelter workbench, add a bill for Destroy Apparel, click Details. In your case a masterwork piece of power armour I'd definitely keep equipped as it's better to have a mildly perturbed pawn than a dead pawn. female vore stories Compare them with −6 Naked thought. Solved! Hello everybody. For example, if a colonist wears a shirt that’s anywhere from 20% to 50%, they’ll get “Wearing worn-out apparel” and lose -3 mood. So, im trying to get my colonists to stop wearing tattered apparel. obama is hitlers grandson AstroLex Aug 2, 2024 @ 4:28pm Tainted apparel just vanished away after a. ….

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